Whether you're planning
a treasure hunt for an individual or for a large group, one needs to know
what treasure hunt killers are and how to eliminate them. What are treasure
hunt killers? They're anything that will stand in the way of you and your
guests having a great time
essentially killing the fun Well, we're
about to go on the attack with these killers by identifying them by name
and taking them out one by one.
Snooze Locations - One can argue that a treasure hunt is all about
the locations and the traveling to them. When the exact locations are
such a huge component of the hunt itself, neglecting the creative use
of them can make your participants fall asleep from boredom along the
way. How do you elevate the creativity choices for your locations? Consider
choosing places that the treasure hunters have never been before - or
even better, see what you can do to include places that normally wouldn't
be accessible under normal circumstances (i.e. in the attic, strangers
houses (of course, someone that YOU know who is giving you permission),
The Red Rose - Ahhh
the red rose. So simple, so beautiful.
so cliche in some situations (but not all
I happen to
love red roses.) What we're talking about here is the cliche of the "Roses
are red, violets are blue" poem style for a treasure hunt. Unless
your participant has never seen a treasure hunt before, this overused
format could instantly elicit a groan from your treasure hunters if you
try to utilize it as the 'creative portion' of your treasure hunt. There
are SO many other ways to provide clues that resorting to a simple poem
without considering some more unique formats might set your treasure hunt
back a few pegs before your treasure hunter even gets to the first location.
The Cross Country Marathon - You've found what you think are the absolute
perfect locations for each of your treasure hunt stops. The only problem
is that they are so far apart that your treasure hunters will spend most
of their time traveling TO the locations instead of figuring out the locations.
Remember that the fun of a treasure hunt is the creative links between
the locations, not necessarily all of that driving and/or walking. Be
kind to your guests.
The Break in the Chain - A team runs up to the next location on the
treasure hunt, only to find a build up of other teams stuck there trying
to figure out how to progress beyond that point. What happened? The designer
didn't check his/her work and created a 'hole' in the treasure hunt, leaving
the participants without information on how to progress on the hunt. Perhaps
a clue or map was forgotten or wrong directions were written. Any number
of things can break the chain. Solution? TEST TEST TEST!
The Stumper - This little devil emerges when the one creating the
treasure hunt loses track that no one likes to feel stupid. It can be
a lot of fun to WATCH individuals slave over difficult to solve puzzles,
but the first hand experience for the participants is worthy of some hair
pulling. Remember, it's not how difficult the puzzles and clues are that
makes for a 'good' treasure hunt, but rather whether or not your participants
are feeling like they are overcoming challenges. As a rule of thumb, if
it will slow the action down, take it out.